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the visuals are incredible and the gameplay itself is SO ADDICTING, I felt so locked in trying to beat the game. I do feel like the wait for the stress to go down is a bit too long so maybe there could be smt else to do in that time? or just make it a bit faster

besides that it was rly good! and also feels rly rewarding when you beat the levels

I love the visuals and aesthetics of this game so much. I really wished I could see more levels but with my skill issue I could only hit level 2 at cap

Love the aesthetics and gameplay idea but needs refinement. Needing extremely precise movement makes the game very hard, especially when the ball spins extremely fast.

1. The art and audio was amazing!

2. I was confused on how I die, and only slowly realised it's the stress level at the side that cause the death.

3. Plsssss reduced the stress level faster... I lost patient waiting for the stress meter going down...

Aside from full-screen being aligned to the top of the screen for some reason, the visuals are incredible.

I also initially liked the gameplay, but after I died due to stress, I realised that stressed increases with movement and by hitting obstacles, and stress reduces by waiting...

And the wait is really slow.

I think instead of stress killing you, it could instead just affect how fast the ball spins, and lives are a separate mechanic, like a simple '3 lives' system.

I will say that it is challenging though, though I stopped at level 3 due to needing precision to get through the narrow corridor, and built-up stress meant having to wait long for it to go back down to get my precision back.

Overall, great game with incredible visuals. Just some tweaks with the stress system and this would be amazing!